This is the latest code, which integrates both the advanced version of Jay's component and all other features.
While it is still missing functionality, it is the first integrated version, hence the email.
Vlad, you should probably review the class structure, used in the project, and update accordingly the design document. Also, please confirm receipt of this email by a text message to me, and give me an expected time to review the design document before the class on Friday.
I need it to be done by 8 tonight, so the team can review it.
Mel and Jay, I need you to make a list of functionality that is missing in this version. So collaborate on this. I just emailed you the online Google Doc Bug Report document.
Jay, and I have used the code before, so its best probably that at this point that only we modify the code, since we dont have much time. I would encourage Mel and Vlad to also modify and improve the code after this Fridays demo, over the weekend, but for now its best to restrict editing to Jay and myself since we are intimate with the code base.
Any questions, please email me (AND CALL ME) for an immediate response.
I dont want to hear that you did not get my email or that I did not have reception...or that I misread the time of the meeting.
Kanhar
Code Link: http://kanharek.net/xna/Main_Beta_Version1.0.2.rar
Thursday, May 7, 2009
Friday, May 1, 2009
Response to Mel's Email
Hey
So here is my component of the Game, uploaded through SVN.
As you can tell its not completed, although the fundamentals are essentially done.
The heirarchy is simple, with Class User being the base, UserList, and Reglist, invoke objects of Type user in their Arraylists, and the XMLHelper automatically serializes them into XML using its load | Save methods.
Jay can at this point begin integrating his code with my code.
It is ESSENTIAL that we meet this Saturday morning at 10:00 in school.
I remember scheduling another meeting over spring break, which unfortunately I myself was late in attending, and as I found out later through Mel who did attend, that the NAC building was closed.
This time however, I've checked their schedule, they are indeed open, and we can meet in the library and continue development of the game, most importantly integrate the two components into one, and assign individual tasks.
I have used a subversion client to connect to Joel's SVN trunk located here
http://csc322.mrjoelkemp.com/XNA/
The username and passwords, he emailed to you.
I have not heard from Vlad about the task that I gave him.
so anyway we meet Saturday and we can discuss our progress there
Kanhar
So here is my component of the Game, uploaded through SVN.
As you can tell its not completed, although the fundamentals are essentially done.
The heirarchy is simple, with Class User being the base, UserList, and Reglist, invoke objects of Type user in their Arraylists, and the XMLHelper automatically serializes them into XML using its load | Save methods.
Jay can at this point begin integrating his code with my code.
It is ESSENTIAL that we meet this Saturday morning at 10:00 in school.
I remember scheduling another meeting over spring break, which unfortunately I myself was late in attending, and as I found out later through Mel who did attend, that the NAC building was closed.
This time however, I've checked their schedule, they are indeed open, and we can meet in the library and continue development of the game, most importantly integrate the two components into one, and assign individual tasks.
I have used a subversion client to connect to Joel's SVN trunk located here
http://csc322.mrjoelkemp.com/XNA/
The username and passwords, he emailed to you.
I have not heard from Vlad about the task that I gave him.
so anyway we meet Saturday and we can discuss our progress there
Kanhar
Wednesday, April 29, 2009
Update: XML Class
Hey
Here is a link to an article I recently submitted.
As you can tell I was pretty frustrated with the XML serialization part of the process and did not want to write a separate XML Class for each object that we need to store to XML.
Hence I thought of writing my own Generic (using a Template) class that can serialize any object passed to it as a parameter
http://www.codeproject.com/KB/cs/XMLSerialization.aspx
Mel and Vlad, please review the code that's provided on the website before the weekend, since this will be a fundamental part of our Database process
Kanhar
Here is a link to an article I recently submitted.
As you can tell I was pretty frustrated with the XML serialization part of the process and did not want to write a separate XML Class for each object that we need to store to XML.
Hence I thought of writing my own Generic (using a Template) class that can serialize any object passed to it as a parameter
http://www.codeproject.com/KB/cs/XMLSerialization.aspx
Mel and Vlad, please review the code that's provided on the website before the weekend, since this will be a fundamental part of our Database process
Kanhar
CSc 322 Class Canceled
Mel, Jay and Vlad
I need a short summary of your available hours, for the remainder of this week, this weekend and the following week.
It is very important that we meet over this weekend, to finalize our project so please strive for maximum flexibility. All our core components are now completed, including Jay's pong component, and my XML wrapper for all db classes...alll we need to do is to put it together
Thank you for your help
Kanhar
I need a short summary of your available hours, for the remainder of this week, this weekend and the following week.
It is very important that we meet over this weekend, to finalize our project so please strive for maximum flexibility. All our core components are now completed, including Jay's pong component, and my XML wrapper for all db classes...alll we need to do is to put it together
Thank you for your help
Kanhar
---------- Forwarded message ----------
From: Joel Kemp <mrjoelkemp@gmail.com>
Date: Wed, Apr 29, 2009 at 2:51 PM
Subject: CSc 322 Class Canceled
To: kanhar munshi <kanhar@gmail.com>, Tadeusz Jordan <tedjj123@gmail.com>, asnyder@noloh.com, Ming Cho <raz0r@optonline.net>, Tolu Abayomi <tabayomi@gmail.com>, "Sidney M." <smilien00@gmail.com>
Project Managers:
My colleague that was to cover for me on Friday will not be able to make it due to an unforeseen ailment. As a result, I will cancel class this week Friday. However, you should know that I am available to answer any questions that you may have until the May 8th deadline. Please do not hesitate to ask me or your fellow project managers (via the google group).
My apologies for the inconvenience.
Joel Kemp
--
www.mrjoelkemp.com
From: Joel Kemp <mrjoelkemp@gmail.com>
Date: Wed, Apr 29, 2009 at 2:51 PM
Subject: CSc 322 Class Canceled
To: kanhar munshi <kanhar@gmail.com>, Tadeusz Jordan <tedjj123@gmail.com>, asnyder@noloh.com, Ming Cho <raz0r@optonline.net>, Tolu Abayomi <tabayomi@gmail.com>, "Sidney M." <smilien00@gmail.com>
Project Managers:
My colleague that was to cover for me on Friday will not be able to make it due to an unforeseen ailment. As a result, I will cancel class this week Friday. However, you should know that I am available to answer any questions that you may have until the May 8th deadline. Please do not hesitate to ask me or your fellow project managers (via the google group).
My apologies for the inconvenience.
Joel Kemp
--
www.mrjoelkemp.com
Monday, April 13, 2009
Project Update
Hey guys, just making an official note (since me, kanhar, Mel already know) that we changed our project approach from “making two separate c# and xna projects” to “one project everything in xna”.
I already send the state management part before and today I emailed the updated version of pong part.
I already send the state management part before and today I emailed the updated version of pong part.
Friday, April 3, 2009
Team Meeting 4/11/2009 10:00 AM
Meeting 4/3/2009
User1
username
WinCount++
User2
usernmae
WinCount++
Main program
new Pong(User1, User2)
Event_Handler PongClosed(User1, USer2)
if User1.IsWinner = null and User2.IsWinner = Null
End if
if User1.WinCount > USer2.WinCount
Update GameSTatistics
Update UserProfiuel
Updater User Ksill Lekve
else
enmd if
Team Meeting 4/11/2009 10:00 AM =
1. Kanhar is to begin making Forms
2. Mel is to aslo begin making Forms starting this day
3. Jay takes a break
Team Meeting 4/12/2009 10:00 AM (Jay, Kanhar, Mel)
To be seen
User1
username
WinCount++
User2
usernmae
WinCount++
Main program
new Pong(User1, User2)
Event_Handler PongClosed(User1, USer2)
if User1.IsWinner = null and User2.IsWinner = Null
End if
if User1.WinCount > USer2.WinCount
Update GameSTatistics
Update UserProfiuel
Updater User Ksill Lekve
else
enmd if
Team Meeting 4/11/2009 10:00 AM =
1. Kanhar is to begin making Forms
2. Mel is to aslo begin making Forms starting this day
3. Jay takes a break
Team Meeting 4/12/2009 10:00 AM (Jay, Kanhar, Mel)
To be seen
Thursday, April 2, 2009
Collaboration GUI correction
Hey guys. i'm just reading Joel's comment on our collaboration diagram, and i found that the message Arrow should only contain number and crosponding description should be underneath
So, on the picture only the icon should have lable not the arrow
So, on the picture only the icon should have lable not the arrow
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